Deviation: The ability to use a power to deflect magical energies and objects back in the direction they came from. Prue was able to push attacks or powers back telekinetically.
Agility: The ability to enhance one's physical agility, speed and balance. Prue achieves this ability through the use of Telekinesis and was able to perform enhanced acrobatics.
Advanced Telekinesis: The power to produce powerful waves of telekinetic energy and to use telekinesis with potentially explosive force. After returning to earth and inhabiting the body of Patience, it was shown that Prue's telekinetic powers had grown to a highly advanced level. She was able to lift a car with her mind, levitate a chalk drawing off its surface, and could even manipulate her chalk drawing of the triquetra along with four crystals into a mini tornado until it finally burst into a smoky explosion.
Super Strength: The power to exert a level of physical strength much greater than that of a normal person. Prue demonstrated this a number of times to best enemies in close-combat by combining her telekinetic power with her physical force.
Astral Projection: The ability to project the consciousness in an astral form outside of the body. Prue gained this power in her second year of being a witch. She can not use Telekinesis during the projection. However, Prue did become capable of projecting her astral form from one place to another without returning to her physical body; in one case, dematerializing to avoid gun shots then rematerializing at the other side of the room, and she still demonstrates the basic witch ability to cast spells.
High Resistance: The ability to be highly resistant to physical and magical harm. Prue possesses this due to being an upper-level witch.
Advanced Combat: Prue developed into a skilful, close-combat fighter in a relatively short amount of time, challenging the abilities of her sister Phoebe who had developed those skills early on. Prue's fighting skills were presumably a result of her taking kick-boxing lessons and learning aikido.
Telekinesis: The ability to move objects and beings with the mind.
Advanced Telekinesis: A highly evolved and powerful form of Telekinesis. Prue's telekinetic are strong enough to slice apart powerful magical beings. Prue deflected the magical attacks of The Tribunal and slice them apart as she walked past them.
Telematerialization: The ability to teleport liquid with the mind. As Patience, Prue used this ability to prove she was a witch to Sarah by filling two glasses with water.
Astral Projection: The ability to project one's consciousness into an astral form outside the body. Prue first developed this power during her second year as a witch as an advancement of her telekinesis. She later demonstrated this power as the Nexus of the All when she astral projects to the Astral Plane.
Reality Warping: The ability to alter and manipulate the world to cosmic scales. She gained this power when she became the Nexus of the All. She used this power to enhance her spell casting abilities to strip mortals of their powers and erase their memories of the time they had magic. She also used it to create her own home in the desert, to make Kyra human and to extract and resurrect the soul of Benjamin Turner in his son's body.
Flight: The ability to defy gravity is propel oneself through the air. Prue uses this ability to left the desert, to observe the true nature of the wasteland.
Hovering: The ability to rise a few feet in the air and hover.
Holograms: The ability to project light-based images. Prue uses this ability to project the faces of people she is on the phone with.
Lightning Teleportation: The ability to teleport through bolts of lightning. After learned what she truly was, Prue used this ability to teleport to the manor, to the cemetery and to the wasteland.
Sensing: The ability to locate other beings. She could connect with all magical beings around the world.
Transformation: The ability to alter the physical shape of another being or object. Prue uses this power to transform Shax's blast of air into a butterfly.
Possession: The ability to take control of living beings by entering their bodies. Prue's spirit uses to enter Patience's body.
Portal Creation: The ability to create portals to other locations, worlds or planes. Prue uses this ability to open a portal for Kyra, to opened a fissure in space to return to Earth.
Power Manipulation: The ability to manipulate supernatural powers. Prue channeled enough power into Zankou to cause him to combust and revert to Tyler.
Intangibility: The ability to walk through solid objects. Prue uses this power to walk through the Manor's door.